Ultimate admiral dreadnoughts pitch and roll. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate admiral dreadnoughts pitch and roll

 
 All Discussions Screenshots Artwork Broadcasts Videos News Guides ReviewsUltimate admiral dreadnoughts pitch and roll  28

UA:D adds an awesome feature that allows you to design your own ships. Dec 26, 2021 @ 8:15am Not working. I am running 1. but surely there is a. The most important thing about ship building is to get your stability as high as you can, and your pitch and roll as LOW as you can. Seems working randomly at times. they cannot hit even from 15 20m distance. And im just getting ships with 40 percent roll or pitch. Nor do i know how this works in game. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. - Better tech can increase funnel efficency and make new funnels. Let us use older marks of guns. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A huge amount of firepower and decent accuracy, suffers from. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. 7 Range 10k 2x2 9" 2x2 6" 8x1 3" 6x2 3" 6x2 2" CA4-Pitch 14. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. Timrath Jan 5, 2022 @ 3:26am. Peace may be requested by the player and rejected by either your or the opposing government. Build only Heavy Cruisers (CA). Kathryn Anderson recommends End Of The Roll (Victoria, BC, Canada). UA:D adds an awesome feature that allows you to design your own ships. But im not a naval engineer. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. perfectly balanced or not. SapphireUSOF • 1 yr. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. It is perfectly balanced, has good pitch (21. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). Select the ships you are building in fleet screen, assign a port. They’re very similar games. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Seems working randomly at times. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). hansandmg42 Jun 22 @ 1:17pm. #7. 6 either way. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Any help will be appreciated. Accuracy can be annoying at times. Game Engine: Unity. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Heavy belt armoring reduces pitch/roll percentages. By: cyan027. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. We're starting to roll out our new design system as we build new features and modernise the current site layout. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There is no tutorial on this. Sinjen Blackstar 2 hours ago. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Major Update v1. It always take a while. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. When you launch a campaing, the game will design all the ships of every nation. Ultimate Admiral: Dreadnoughts. Seems working randomly at times. Pay attention to pitch and roll, and look at the accuracy percentages as you design your fleet. There is no tutorial on this. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. " That's incredibly disappointing, it completely ruins the battles for me. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. Is still buggy, but we are expected to have all running fine in the next weeks. What exactly do. But im not a naval engineer. And im just getting ships with 40 percent roll or pitch. Nor do i know how this works in game. What does this mean? I like building and designing ships. Oh upvotes. I am running 1. Make secondary to the max allowed caliber. What does this mean? I like building and designing ships. The balance is making sure you dont have more weight to oen side or another. What does this mean? I like building and designing ships. #3. Developer: Game-Labs. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. We'd come from Salt. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. That's good to know but that's not what I asked. As often we put superstructure on the center of the ship, the more weight it has, the better the pitch will be. Seems working randomly at times. Deck- 6/2/1. A Screenshot of Ultimate Admiral:. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. CA5-pitch 15. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. Your assessment that the accuracy is a dice roll is correct. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. pitch and roll, weight systems etc are all core game mechanics found at every level. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. The game is fully released and is still improving! BUY ON STEAM. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. I use a mix of 8. But I probably won't go back to it. Pitch roll, yes, but it is a secondary element. There is no tutorial on this. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. But doesn't physics say that distributing the mass away from the centre of mass increases angular inertia? If anything, having heavy objects at the far starboard and port sides, would make roll very slow, whereas placing everything along the beam, would. Nor do i know how this works in game. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. They’re very similar games. AI Difficulty make no sense. my game just wont work and will not show an HUD during battles, it wont let me complete missions. Also, I see no difference between historyal AI or. Fire speed was about the. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. Names of values speak by itself. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. ago. Starter Japanese CL 1900. I can't get the the roll and pitch down upvotes. Tips. A Screenshot of Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts work in progress. Yes, it works its in the hot keys at the top of the screen. 3. 2x3 8''/56. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. Or am I missing something. But im not a naval engineer. Or at worst the navy and a nation's marines. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. I do a lot of real ships for my YT channel, and everyone it seems there is a struggle to balance the ship. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. built only BB/BCs focused on long-range fire. 20x if you can. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. glythe Jun 30, 2022 @ 11:01pm. Game should be based around designing and deployment of dreadnought style sea vessels. Every challenge is a "try again" type. Darrick Carter. 1. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. But I don't want to add to roll and they hardly register most of the time, so I wouldn't know what caliber to use if at all. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. 5cm with Standart lenght (didnt do this For a while, so Not Sure). Community. It takes around 5 min for me to load into a campaign. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. So in conclusion these are my CA4 and CA5 stats. Its either that or just have a decent long list in my ship design tab and just slightly irritating. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. Either im missing something on how to correct pitch or its bugged. 3 - as in #2 above, but allow yourself to. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. I think this should be helpful: 1. UA:D is better tactically. And no, my offsets (for/aft) are either 0. Yeah. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat. There is no tutorial on this. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. . but surely there is a. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. Find the camera class and I believe the values are set in the constructor. Share · View all patches · Build 9074116 · Last edited 24 June 2023. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. BrotherMunro 11. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Funnels can, too. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. Law of averages alone would allow for something. Better off just building small BB's and BC's. Ultimate Admiral: Dreadnoughts. About This Game. - Better tech can increase funnel efficency and make new funnels. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The way to improve your chances of winning an invasion is simple: MORE SHIPS. Pitch/roll & fore/aft weight distribution. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. As our data shows, we have served you as. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. 0. We are absolutely excited with what we are making. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. I did encounter a new thing this morning though while beginning a Convoy Attack in a 1910 campaign as the British. I am running 1. Pitch and Roll. Prisoner exchanges, is your government asking your opinion. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. What does this mean? I like building and designing ships. Thanks for the answer this clear it up for me. Honestly we all want that. Nor do i know how this works in game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. you have a good answer already. but surely there is a. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. Nor do i know how this works in game. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. Nor do i know how this works in game. 09. This scenario definitely needs a re-work. - Main Guns sometimes just stop shooting. There was no point. All of this will enhance the accuracy of your guns. We are absolutely excited with what we. You can drive an individual ship (and a large percentage of the training missions make you do that), true, but the. Pitch and roll is about weight distribution. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. I can't get the the roll and pitch down upvotes. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. And im just getting ships with 40 percent roll or pitch. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. But im not a naval engineer. There is no tutorial on this. 4. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Spolszczenie Ultimate Admiral: Dreadnoughts v1. Remove smoke stacks and use a single smallest one. 7" cruisers died early because of that. NPC Accuracy. Ultimate Admiral: Dreadnoughts. We are absolutely excited with what we are making and we hope. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. you wanted to know the benefit of in being. But im not a naval engineer. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. Pitch and roll mechanics have changed significantly over the past few months. What does this mean? I like building and designing ships. Seems working randomly at times. There is no tutorial on this. So it would be nice if I make a refit for my ships. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. I am running 1. It's not showing any weight offset, because there isnt one. (good example in Stealth17 Gaming recent tournament videos. Ultimate Admiral: Dreadnoughts. Also your funnels are too many - 100% funnels capacity is more than enough. Twice in my current campaign, the US has been unable to complete a Naval Invasion, Kyushu, after ten turns and more than enough tonnage, campaign was completed, the game informs me sorry, you lost. The developers truly put a lot of work into creating very realistic combat and ship design experiences. Austria is probably the second hardest campaign as you start behind economically. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. Designing your warships is a vital procedure before building them and. Alternate role- broadside brawler 10/10. but surely there is a. The lower it sits in the water (!negative draught!) the more accurate it gets. Also things like transports being able to pump out. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. Change the campaign from 1890-1965 to 1905-1925. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. Battleship 3. 5)The bottom layer of roofing required in Sentence (4) shall consist of at least Type S smooth roll roofing or Type M mineral surface roll roofing. We are absolutely excited with. So I am in the battleship chased by torpedo boat scenario. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. better to max out your bulkheads on destroyers and TB. Edit 2: just realized you wanted the naval academy saves. Ultimate Admiral: Dreadnoughts. *** The ai in this game has way higher accuracy than player ships I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. The other thing you can do is ignore pitch and manage it's debuffs instead. Can I see your ship designs? because I have no such problem when my ships pitch/roll all lower than 20%. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts. Less smoke interference. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. This is worse in smaller designs as DDs. We are absolutely excited with what we are making. 31 votes, 11 comments. Choice of tower can really affect balance as the better ones normally heavier. But im not a naval engineer. 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. 28. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. It will easy to flip over. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Seems working randomly at times. The only changes I could do was for pitch/roll balancing. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. We are absolutely excited with what we are making. What does this mean? I like building and designing ships. Give the player a text prompt that says: the enemy wants to run away and you have a 100% chance to withdraw. #4. For the complete set, it remains to add the Yamato's ability to fly in space. but surely there is a. There is no tutorial on this. Ultimate Admiral: Dreadnoughts. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. 4: your ships are now in sea control. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Ultimate Admiral: Dreadnoughts. You need a fleet with at least 100. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. And im just getting ships with 40 percent roll or pitch. If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. #3. Only about $1. Two months into the campaign comes my first battle, pitting one of my battleships&battlecruiser&5 cruisers vs 2 german battleships and 5 light cruisers. Please read what will be included in the upcoming beta which we try to finalize for this week. 7. It’s really fun pitching your creations against the enemy fleet. But im not a naval engineer. Pitch, draught, and placement will all let you manage pitch. #footer_privacy_policy | #footer. I loved the game, like I said, 824 hours is a LOT. このゲームについて. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. . Ultimate Admiral: Dreadnoughts. Seems working randomly at times. im using 5inch for small ships and 10-11 inch for bigs. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Names of values speak by itself. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts. Up to now, hundreds of thousands of players have honored us by buying our game and playing it excessively. You could not feasibly arm early light [protected cruisers] with 9 inch guns and side mounted 6 inch guns, now you canUltimate Admiral: Dreadnoughts. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. Nor do i know how this works in game. Capped ballistic for both shells, super heavy, tube powder 2 and TNT 4. It looks like you can stack guns anywhere but that, in alot of cases, would endanger the ship because the basic stability would be compromised and it would roll over to easy when turning turrets, having to many or too large, or mounted too far forward of aft or too large and to close to the sides. And im just getting ships with 40 percent roll or pitch. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. I have a new comp thats decently beefy with a very fast hard drive and it still takes several minutes to start up a new game. Size of your ship or guns doesn't matter. Nor do i know how this works in game. 9. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. Ultimate Admiral: Dreadnoughts work in progress. ago. Ditch any gun smaller than that. Belt- 12/6/6. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. ) and it cost $773,7111,400 with a noob crew,. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. Torpedo Boats. 05 beta feedback: info issue. 9 million instead of $5. 1 inch guns, being a champ in pumping out enough shells to roll those . Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Ultimate Admiral: Dreadnought is one of the more entertaining naval combat games in recent history. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. I mean, how you build a late tech DD depends on what nation you're playing as, because some countries only have 3,000t dd hull max while others, like germany or italy, can build much larger dd that can fit a lot more stuff on them. 9 million when fully decked out. Mobzonk Nov 26, 2022 @ 2:50pm. Ive never been out-techd. Ergo, carriers will likely do their airstrikes on the end turn world map. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. Refit is irritating.